When we have been asked to produce characters it's because we have such a variety of approaches that we are selected. Generally character developers have a specific style. Our style is adaptable and we can modify our techniques to suit the project. Although we'd love to offer 3D modelling, even when handled by an expert, it is a time consuming process that is only economical if the character is to have a long life and be extensively utilised. 2D suffices in the average situation, it is in this area that we are proficient.